top of page
  • c-youtube

I would like to thank everyone for taking your time for reading through my skill build. If you do have any inquiries about my skill build or me, feel free to drop me a PM through my box or either send me an email with the subject regarding this. We are IzhMash and will stay a family throughout thick and thin! Please check out my other matey's skill build as well! Thank you!



Lion Milk a.k.a Joel Quintis

Path of the Full Support

Hello everyone, my name is LionMilk, today I will be showing you my personal skill build for being a Full Support Priest​.



Everyone ponders what makes a Full Support Priest so different from a decent Support Priest. I will answer your questions regarding to them. A decent Support Priest doesn't concentrate on Cure Relic and Bind Relic yet a Full Support Priest concerns about this point in gameplay. 



Basically, Full Support Priest is very helpful in PVE, they can do simple damages yet does major healing to the team. Compared to an Inquisitor-to-be build, which deals higher damage and can sustain themselves but not the team.

 

 

Essential Cleric's skill

 

Shield Blow (Lv2) : Shield Blow is required for adding [Block], personally I didn't put Shield Blow in my hotkeys as it doesn't really help much in PVE, unless you are a PVP player you might wanna try it. It simply just use your Shield to bash the enemy in front.



Lightning Strike (Lv1) : Lifts enemy in the air and does a lightning bolt, does both physical and magical attack. Physical on the first hit and magical on the second hit. This skill have quite a short cooldown period, you might want to consider this skill into your hotkeys. Personally, I find it very useful when you run out of skills to use.



Half Turn Kick & Stomping Kick (Lv1) : You can't choose not to pump, don't you? Simple right clicking skills, and on ground techniques.



Block (Lv5) : Block is a very important skill, it negates all incoming damages except Status effects. It literally DOES block ANY kind of skills including boss mobs. But from certain stages in Sea Dragon Nest it might not do so. Block Lv5 gives you negate 6 incoming attacks. I have drafted a skill build for Full Support Saint, if you plan on resetting your skill build once Lv50 cap release, you can pump your Block up to Lv8. If you want to save your SP(Skill Points), pump it to Lv5 is sufficient.



Charge Bolt (Lv5) : Slams the floor with your weapon. It does shocking effect and reduces enemies' Light Resist by 15%. Upon impact, it will trigger to split 4 small mini lightning wave in the direction of a X. This X shape from impact can still affect all other enemies around it. To make full use of the skill, make sure to directly land your attack on the single enemy target. It will deal 5x the damage than usual! Charge Bolt need to be Lv5 in order to pump the Tree of Saint.



Sliding Step (Lv5) : Sliding Step is important for evasion purposes. When doing any kind of evasion, it negates incoming damage for that brief moment. Unless the skill of that enemy is Target Locking etc. Priest Chain Lightning; Bow Master Tracking Arrow...



Counter Blow (Lv1) : Lets you wake up from lying on the floor, upon waking up, it delivers physical damage to nearby surround enemies. Can be crucial for both PVE and PVP. On other PVE builds, they did not pump it.



Heal (Lv7) : The skill is self-explanatory, Heals you and your allies around you for a fixed set of HP, the more higher HP you want to heal, the more Skill Level it must be.



Holy Bolt (Lv5) : Shoots a bolt of energy to an enemy, on impact, it binds enemies in its own radius of the bolt. Required for pumping the Holy Burst Tree.

Aerial Evasion, Toughness, Physical Mastery, Mental Mastery and Mind Conquer must be all MAX! Its sort of a passive boost of strength.











The true journey of aiding...

 

Path to Inquisitor Tree

 

Lightning Bolt (Lv1) : Does a wave of electricity right in front of you, crowd control technique and does decent damage.



Mind Breaker (Lv1) : Upon [Sliding Step], left click to activate skill, it hurls a lightning ball at the front of you.



Chain Lightning (Lv3) : 100% shocks the nearest enemy in your radius 3 times per enemy up to 6 enemies in total. This skill only fails if the enemy is on invulnerable state etc. Bow Master Triangle Shot, Paladin Divine Avatar... It also leaves enemy in a abnormal status effect of Shock.



Detonate (Lv1) : Explodes all currently shocked units with a set of major damage. Once used, it will clear of the shock abnormal status effect from all enemies that are suffering from it.



Path to Saint Tree and vital skills

 

Wand Mastery (Lv4) : Wand Mastery is a passive boost that improves your damage whilst equipping a wand by 11%, this affects all kind of damages including your heal amount too!



Lightning Relic (Lv9) : Your most important trusty companion, summoning a Lightning Relic will shock all enemies near it by certain amount of damage. This has to be maxed due to the improved version of Saint Lightning Relic EX, which increases damage and range later. Lightning Relic can also help to protect you if you stand behind it, the nearer the enemies are to it, the higher the rate of passing a shock to them. Relic can also act as a unit, taking your personal stats to their use, they can also be buffed up for increased damage and defense.



Healing Relic (Lv6) : A relic that is summoned to heal all nearby units including yourself. It follows up your magic attack power and also it can be buffed for increased healing effects.



Cure Relic (Lv3) : A relic that is summoned to remove all abnormal status effects on you and your allies, it also increases Light Attack by a certain percentage. Higher skill level increases Light Attack and decrease long cooldown rates. Importantly vital if you are playing a Full Support Build. In decent Support Build, they simply add Lv1 to it.



Bind Relic (Lv3) : A relic that is summoned to bind surrounding units by a limited amount of seconds. This bind effect will be cast repeatedly if enemy units linger in it. Binds affect units that currently have their Blocking skills activated. Bind Relic might not affect certain boss and it simply does no damage. But a Bind Relic can help delay time and put enemies to their vulnerable position. Its recommended that you only leave it at Lv3 for the requirement to pump Miracle Relic.



Protection Shell (Lv5) : Decreases all incoming damage by 27%, be it Physical or Magical, a good skill to increase your sustainability rate. It also affect allies



Striking (Lv3) : Increases all allies and your damage by 18%, be it Physical or Magical. Important enough :)



Grand Cross (Lv4) : One of the Priest skills that gives you a very long range attack. It travels slow, but can push back units and also paralyze them when they are affected by the Grand Cross. Use at choke points to bring out its full potential.



Holy Burst (Lv1) : Keeps your wand and does a radius of Light Damage from the sky. Its good for crowd control and deals quite major damage even at Lv1



Miracle Relic (Ultimate) : Summons a gigantic relic that cures all abnormal status effect within its radius, it also does Light Damage per second, not only those, a Miracle Relic can reduce incoming damage by 70%, not including the buff from Protection Shell, it stacks. It lasts for 13 seconds and this Miracle Relic cannot be destroyed, no current proof shows that the Miracle Relic can be buffed, you would have to test it out for yourself.

Introduction

Cleric Skill Tree

Equipments I need

There are 2 sets to choose from, Manticore Set or Apocalypse Set. You have to mix both of them, a formation of 5:2. I will list down the set bonuses and differences between the two.



Comparison between Manticore Set and Apocalypse Set:



Manticore                                                                            Apocalypse

2 - Increases Vitality : 47                                                     2 - Increases MAX HP : 2499

3 - Increases STR : 39                                                        3 - Increases MAX MP : 2332

3 - Increases INT : 29                                                          4 - Increases Final Damage : 98

4 - Increases Final Damage : 98                                         5 - Increases Atk & Mag Power : 147

5 - Increases Atk & Mag Power : 147                                  7 - Increases Final Damage : 196

5 - Light Def 14.00%                                 

7 - Increases Final Damage : 196



If you picked up 5 Manticore Equipments and 2 Apocalypse Equipments, you would have...



Vit +47

Str +39

Int +29

FD +98

Atk&Mag Pwr +147

Light Def +14.00%

HP +2499



If you picked up 5 Apocalypse Equipments and 2 Manticore Equipments, you would have...


HP +2499

MP +2332

FD +98

Atk&Mag Pwr +147

Vit +47



In short, going for choice 1 with the 5 Manticore equipments are better. Its preferred to have +39 STR, +29 INT and 14% Light Def compared to a +2332 MP, MP can't really help you much anyway, if you are a Priest you have high amount of MP by default. Rather take that +29 INT to increase just a little bit of healing and damage. But overall its your own preference, both sides are good in their way. Final Damage does not increases your healing rates. Only your damage towards enemies. If you are a Full Support Priest, having a simple 98 Final Damage is just enough.

Priest Skill Build

Building up for Gears

This is my personal hotkey bar, bar 1 display a range of offensive skills, bar 2 shows my defensive+supportive skills. Notice I leave a slot blank, its for any potion or items you want to use. Enjoy! :)

Hotkey Fashion

What about the hidden potentials?

A short and brief explanation about Hidden Potentials, they are a stats boost to your character, it can be imbued into an equipment. We have preference on the Hidden Potential, if you have roughly right amount of them, there is no need for a reset unless you are rich. Hidden potential stats come randomly, so if you are down out of luck, you have to keep trying! Just like the skill ring.



What should you expect from a perfect potential? Here is how... :



Head, Upper Body, Lower Body, Gloves, Shoes should have...

INT +3.50%

VIT +3.25%

MAX HP +6.50%

MP Recovery +15.00%

Critical Resist +9.75% or MAX MP +6.50%



Main Weapon, Secondary Weapon/Off Hand should have...

Magic Attack +5.75%

INT +3.50%

Critical +17.00%

Light Attack +8.00%



Necklace and Earrings should have...

INT +3.50%

VIT +3.25%

MAX HP +6.50%

Critical +17.00%

Light Attack +8.00%



Both Rings should have...

Magic Attack +5.75%

INT +3.50%

VIT +3.25%

MP Recovery +15.00%

Critical +17.00%



Those are the basic bonus that you consider a perfect potential, having 2 of them is fine to keep if you do not have the money to reset. 3 of them is a safe and stable set, if you would like to expect more, you can try having a 5 stats hidden potential, but its very hard and rare, any of the last 2 hidden potential will do fine.

Accesories maybe?

Speaking about accessories, you have to get the correct accessories to be a completed Priest. Your necklace and earrings must be Skill rings of Heal and Lightning Relic, Skill rings will increase the skill level of that skill by 1, provided if it is at least Lv1. A brief run through on ways to have good accessories, the easy and the hard way.



Set 1 (Stronger and Expensive) :

Skill Sylvie Ana Necklace (Lightning Relic +1) [STR+32, AGI+32, INT+175]

Skill Sylvie Ana Earring (Heal +1 or Healing Relic +1) [STR+26, AGI+26, INT+143]

Revelation Apocalypse Ring [MAtk+65, INT+23, VIT+22, MAX HP+670, MAX MP+626]

Revelation Apocalypse Ring [MAtk+65, INT+23, VIT+22, MAX HP+670, MAX MP+626]



The Apocalypse ring itself have set bonus which gives you 122 Final Damage, helps a lot in a way. But this rings are usually expensive, especially Skill Rings, if you didn't get the stats you want, you need to keep resetting and discard the older piece till you get it done right!



Set 2 (Easier and Cheap) :

Twilight Years Manticore Necklace [STR+16, AGI+16, INT+29, VIT+27, and more...]

Skill Sylvie Ana Earring (Heal +1 or Healing Relic +1) [STR+26, AGI+26, INT+143]

Twilight Years Manticore Ring [MAtk+65, INT+23, VIT+22, MAX HP+335, MAX MP+313, DarkAtt3.2%]

Twilight Years Manticore Ring [MAtk+65, INT+23, VIT+22, MAX HP+335, MAX MP+313, DarkAtt3.2%]



You will have an ending set bonus which gives you Final Damage +61, INT+73 and VIT+29. Which is actually quite balanced, the only difference from the Revelation Apocalypse Ring is that it have more Final Damage, the compensation rate is better for Set 1, but not so much of a big difference. Personally, I am currently equipping Set 1.

Heraldry are important...

Heraldry plays a boost of improvement for your character. Its important to have heraldry equipped.



Heraldry Enhancement Plates

Wise(INT), Magician(INT), Fatal(Crit), Heath(VIT), Shining(DEF), Tent of(MagDEF), Life Vitality(HP), Wind(AGI)



All plates should be Lv40 Epic Premium Plates. Should there be any third stats, best to have it at Magic Atk Power. If not, a simple INT as a third stats will do.



Heraldy Skill Enhancement Plates

Heal(Heal Rate), Healing Relic(Cooldown), Cure Relic(Cooldown), Miracle Relic(Cooldown)



All plates should be Epic Premium Plates. Heal plate can be either cooldown or heal rate, it both works fine. Self-explanatory.



Equipment Suffix that I need

There are two type of variations for a Full Support Priest, one is that you can Heal to your maximum potential and let your party members be at ease. Another is that you sustain yourself so well that they don't have to worry that the Priest can't make it.



Lets see the first type :

Intellect (Head)

Intellect (Upper Body)

Intellect (Lower Body)

Will (Gloves)

Intellect (Shoes)

Magic Power (Main Weapon)

Intellect (Secondary Weapon/Off Hand Weapon)



This displays a full INT type of suffix, it definitely increases your damage and healing rates. Recommended!



Lets see the second type:

Intellect (Head)

HP (Upper Body)

HP (Lower Body)

HP (Gloves)

HP (Shoes)

Magic Power (Main Weapon)

Intellect (Secondary Weapon/Off Hand Weapon)



This is the suffix build for sustainability, you will not die easily. Its made for small party scale or solo players.



Personally to be sure, I am currently using the first type of build, where I can heal my allies to the maximum without worries.



  • c-facebook

Facebook

YouTube

  • google-plus-square
  • twitter-bird2-square
  • facebook-square

IzhMash Gaming

       Singapore-based

  • c-youtube

​Copyright 2012 - Destrucko

bottom of page